Microsoft Surface - Thinning the line between the real and the virtual world

Picture a surface that can recognize physical objects from a paintbrush to a cell phone and allows hands-on, direct control of content such as photos, music and maps.
Recently, Microsoft Corp. CEO Steve Ballmer unveiled Microsoft Surface at the Wall Street Journal’s All Things Digital conference.
Microsoft Surface is the first in a new category of surface computing products from Microsoft that breaks down traditional barriers between people and technology.

Surface turns an ordinary tabletop into a vibrant, dynamic surface that provides effortless interaction with all forms of digital content through natural gestures, touch and physical objects.
The intuitive user interface works without a traditional mouse or keyboard, allowing people to interact with content and information on their own or collaboratively with their friends and families, just like in the real world. Surface is a 30-inch display in a table-like form factor that small groups can use at the same time. From digital finger painting to a virtual concierge, Surface brings natural interaction to the digital world in a new and exciting way.

Imagine ordering a beverage during a meal with just the tap of a finger. Imagine quickly browsing through music and dragging favorite songs onto a personal playlist by moving a finger across the screen. Imagine creating and sending a personal postcard of vacation pictures instantly to friends and family, while still wearing flip-flops.

Surface computing, which Microsoft has been working on for a number of years, features four key attributes:
- Direct interaction. Users can actually grab digital information with their hands, interacting with content by touch and gesture, without the use of a mouse or keyboard.
- Multi-touch. Surface computing recognizes many points of contact simultaneously, not just from one finger like a typical touch-screen, but up to dozens of items at once.
- Multi-user. The horizontal form factor makes it easy for several people to gather around surface computers together, providing a collaborative, face-to-face computing experience.
- Object recognition. Users can place physical objects on the surface to trigger different types of digital responses, including the transfer of digital content.
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